Website powered by

Vertebral Column Medical Prop

I created this vertebral column using ZBrush, Substance 3D Painter, 3ds Max and rendered the final result in Redshift renderer. I am also working on medical VR animation using Unreal and this asset. Interchangeability of PBR maps from Substance 3D makes iterating using different environments faster than ever before.
I noticed I was super conscious of my posture when working on this.. We have this amazing beautiful structure inside of us, we should take care of it.
For me personally medical 3D is most closest to heart of all of the possibilities of CG. I love the prospect of being able to help this industry and possibly even impact patients life by creating new applications.