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Sawtooth Axe for Unreal Engine 4

This is a sawtooth axe I created for Unreal Engine 4. I baked the details from High Poly version I created in ZBrush. Retopology was created using 3DCoat.

Texturing and baking was done in Substance Painter using my own Substances I created in Substance Designer.
PBR Metal Roughness workflow.