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Preview renders were rendered using ray traced rendering in Marmoset Toolbag.
This model can be subdivided and displaced using the included displacement maps for ultra high detail renders.
Formats
Textures
Each object has the following texture maps in 4K
Mesh details
Collection of three separate object files in each format asteroid01 asteroid02 asteroid03
All clean quads only meshes with no overlapping geometry or isolated vertices. Can be subdivided.
Non-overlapping clean UVs. Each model has their own UV coordinates separately from each other.
No visible seams or artifacts.
Added Unreal Engine version 4.24.3