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Scanned onions for Unreal Engine 5

This project is available in my Artstation store: https://www.artstation.com/a/8625112
I scanned onion I had in my office fridgerator. I used a black background and cross polarization to create this. Pulling roughness and normal map was quite straight forward in Substance Designer.
It is amazing to be able to take these and drop them to game and see them in real time. I will definitely have more fun with photogrammetry.
I made the 4K render in Marmoset Toolbag. The background wood planks are fully procedural material created in Substance Designer.