This is a personal Sci-Fi piece "Harvest" created in Maya, Substance, ZBrush and Marvelous Designer and rendered in Maya Redshift.
Ability to quickly create cloth assets in Marvelous Designer as well as custom materials in Substance Designer was a huge time saver. I was also able to iterate on material colors very quickly and simply re-import the updated materials to Redshift.
I used several UDIMs for some of the models in order to make sure the texture resolution is enough for close up. I finished this on a single weekend.