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Sci-Fi Corridor UE4

Here is my Sci-Fi Corridor portfolio piece. I have designed and created every asset in the scene from scratch and also the PBR materials in Substance Designer and Painter.
I used med-poly modeling and custom mesh normals for all assets except the Nakajima Terminal, and relatively simple PBR materials I made in SD.
The whole scene is incredibly small as there are just few materials; small details are created using decals which are very handy and allow us total freedom in editor. It's worth to keep in mind that decals can be also used for solely normal map detail.
I found med-poly modeling style very fast and flexible, it's easy to adjust models as baking is not needed. I don't think I would have been able to produce assets for this project as quickly if I had chosen the traditional baking assets style. There is no doubt that the scene would have also been much heavier.
Almost all assets in the scene are modular. If you are interested in any of the assets, please contact me.

Some collisions in UE4 showing some of the wires.

Some collisions in UE4 showing some of the wires.

Here is early concept render with Blender Cycles

Here is early concept render with Blender Cycles