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Modern Japanese Residence Archivis scene in Unreal Engine 5

This is a Japanese architecture scene I made in Unreal Engine 5. The house was modeled in Maya and Houdini and was then imported to Unreal Engine. Most of the material work is custom Substance Designer job but also mixed with existing assets and Quixel assets
Lumen and nanite both proved to be very powerful tools to achieve realistic look.
Also the sky is fully interactive, even day time can be adjusted. Also the materials are material instances, allowing customer to choose the colors on fly. The fast iteration means unforeseen cost performance.
I am senior environment artist based in Yokohama, Japan.
I accept freelance work.